Qarl Linden Office Session

December 18, 2009 · 75 views · 0 comments

Qarl Linden Office Session
taken by : Dedric Mauriac
on Ambleside (79, 89, 22)
blog HUD!

About

Peter Stindberg handed me a hud to let me know when Linden office hours are in session. They are usually occuring when I'm not available, but today I had a half day of work. I arrived at Qarl Lindens office in which he told us in more ways than one that he couldn't talk about Mesh's without an NDA and that they would be made available in 2036. I emailed him asking for an agreement. Other then that, I asked him what he could talk about. His response was "nothing, apparently". Most of the conversation centered around the weather and the location that he moved to. One participant was asking why Babbage Linden could give fine details about upcomming script changes where Qarl had his hands tied. Qarl's response was that Babbage was in the core. Qarl also mentioned that spore allows you to export creatures. That sounds pretty amazing. They are also considering animated meshe's. There are concerns about morph targets and the extra data needed for them. There is talk ab!

out rigged skeletons for avatars and eventually for prims as well. There is the possiblity of a physics constraint system in the works. It will not be like the original joints in the old days, but there is talk about hiearchical joints. From Dedric Mauriac via bloghud.com